Chinese gaming giant Tencent has successfully moved to secure trademark protection for its shooter game, Arena Breakout, despite objections from Australian media company Foxtel. The dispute centers on the potential brand confusion between Tencent’s new gaming title and Foxtel’s long-established Arena television channel. Foxtel argues that both companies operate within the entertainment sector, heightening the risk of consumer misunderstanding.
Foxtel filed a formal objection with IP Australia, the country’s intellectual property office. The company contended that the inclusion of “Arena” in Tencent’s game title could mislead consumers, particularly as traditional media and gaming platforms increasingly converge. This is evidenced by major competitors such as Netflix, Amazon Prime Video, and Samsung TV Plus integrating gaming offerings into their services.
IP Australia’s Findings and Ruling
Despite acknowledging that many video games are enjoyed on television screens, IP Australia ultimately found minimal likelihood of consumer confusion between the two brands. The regulator outlined several key points in its decision:
– The presence of similar words alone does not constitute a trademark conflict.
– Arena in both names does not prove infringement, as the overall impression is more critical.
– The addition of the term Breakout provides Tencent’s title with a distinct identity.
– The companies operate in different markets; televised entertainment differs significantly from mobile and PC gaming.
The ruling also dismissed Foxtel’s assertion that Tencent operates within the same market, emphasizing that the nature of their respective services is materially different.
Tencent’s Trademark Application Adjustments
While Tencent largely prevailed in this case, the ruling came with conditions. IP Australia directed the company to refine its trademark application, narrowing its specifications to focus specifically on video gaming and related digital entertainment. Initially, Tencent’s application encompassed a broad range of services, including various entertainment formats and IT-related offerings, some of which overlapped with Foxtel’s domain.
This adjustment aims to reduce the potential for brand confusion while still allowing Tencent to protect its game title. Foxtel’s concerns regarding consumer confusion were deemed insufficient to warrant a complete block of Tencent’s trademark application.
The decision reinforces a longstanding principle in trademark law: merely sharing a word or element does not automatically lead to brand conflict. Factors such as context, distinctiveness, and consumer perception hold greater significance.
Implications for the Entertainment Industry
This case underscores the blurring lines between traditional broadcasting, streaming, and interactive digital entertainment. As more companies enter the gaming arena, trademark disputes like this are likely to become more commonplace.
For the moment, Tencent can advance its presence in the Australian market with Arena Breakout, while Foxtel retains exclusive rights to its established Arena brand. Each entity can continue to operate within clearly defined boundaries as established by the regulator. The outcome signals a forward-looking approach to brand management in a rapidly evolving entertainment landscape.


































